Not a wake up or any other situation where you couldn’t jump even if you wanted to. I’ve seen ppl do it but I’m not sure how. You can also tick crouching low kick or something and then do the input. Gief in this game has far less crutches than he did in SFIV where you’ll be forced to learn smart play. Omori the King of Slams – SpiralSage some guy. Video Here The Walking – Perhaps the trickiest setup is the walking

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You can also combine these methods.

Its a shortcut, you dont have to wpinning a full Then react if she does nothing or jumps. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Luckily there are smart ways to cheat your inputs to effectively land this devastating grab. Log In Sign Up. Note that this motion can be performed in either direction. The Quarter Circle Lesson 4: Easy enough to do without jumping if youre zangkef enough.


Key buffer attack is standing roundhouse hard kick this move will move Gief forward. More topics from this board Not sure if this will count as fully on-topic, but did they reduce the minimum range of motion required for a ?

Zangief´s Spinning Pile Driver in Street Fighter II: The World Warrior

This is the range where you hover tp mp and mk because you’re going to Iron Body the crap out of Karin’s desperation overhead. Topic Archived Page 1 of 2 Last. There’s actually a really strange super fast way to do it on keyboard. Learning Normals Lesson 2: What’s the best aspect of your gameplay?

Want to add to the discussion? Not a wake up or any other situation where you couldn’t jump even if you wanted to. Keep me logged in on this device. Get your ranked flair here! What seems to be giving you issues?

Gief’s Gym – A Practical Lesson for Learning the Input! A Lesson for Beginners. : StreetFighter

The later you perform thethe more time you can spend walking forward. A Lesson for Beginners. Log In Sign Up. However, you can buffer the while; Blocking, Dashing, Jumping, attacking. Also note this is the reason why you can get “cheat” inputs spinnign DP motions as well. Log In Sign Up. Got results from your local tournament? Omori the King of Slams – SpiralSage some guy. Light punch SPD will have a very far range at the cost of damage, stun, and post knockdown pressure while Hard punch SPD is the most damaging, causes the most stun, and provides the most advantage post knockdown at the cost of a very short range.

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It is easiest to buffer this motion from an empty jump but it is also the most telegraphed. Keep me logged in on this device Forgot your username or password?

The way I do it is to Press the direction towards your opponent. Take special note of the effective range depending on which punch button is pressed. Sign up for free! You know it’s bad when Smash is the only good fighting game this gen?